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    【踏上《最终幻想》新旅程】 踏上新旅程

    时间:2019-01-08 03:17:55 来源:柠檬阅读网 本文已影响 柠檬阅读网手机站

      万千粉丝翘首等待一年多的《最终幻想13》确定于2009年12月17日在三种游戏平台同步上市。这套系列游戏的最新篇到底有何亮点?我们请来游戏监制北濑佳范以及史克威尔艾尼克斯公司(Square Enix)总裁桥本真司为大家预热一下!如果你拥有PS3、XBox360或者PSP的话,到时一定不要错过这部神作哦!
      
      Q: It’s
      well- known by now that Final Fantasy XIII is no longer PS3 exclusive[独占的]. Some fans are extremely disappointed, right?
      Yoshinori Kitase (Producer): I think their main concern is that going multi-platform might
      decrease[减少] the game’s quality. Actually, the PS3 version was first developed. The team worked really hard to ensure this version used the very best PS3 abilities. After that, we optimized[使最优化] the game to XBox360 and PSP, so the overall quality is maintained.
      
      Q: Why pick a female as a main character this time?
      Kitase: In terms of overall scope[范围], Lightning � that’s
      not her real name, by the way � will be the main
      focus. We have had females in a semi-lead position in the previous games, like Tina in FFVI and Yuna in FFX. They are not quite the main role, though, so we want to give a full-fledged[羽翼丰满的] female lead a try, and face the challenge of creating a story around her.
      
      Q: When you released those trailers and images and received such a strong reaction, did it put pressure on the team?
      Kitase: With the Internet, we can get feedback right away whenever we
      release something. A lot of people have opinions, you know, “This looks so cool!” or “This part sucks[(俚)差劲]!” If something
      gets an especially positive or negative reaction, we’ll really take that into consideration and work it in or out of the game.
      
      Q: What are the core values of Final Fantasy � the things that make the series stand out from the pack of RPGs[角色扮演游戏]?
      Shinji Hashimoto (Director, Square Enix): Different games have some key elements that differentiate[区分]
      them from other games on the market. As for FF, we constantly try to reach the highest standard in that particular generation. We’re always trying to raise the bar and outdo[胜过] ourselves. And when we
      succeed, users would look to[注意] us and say, “That is a great game!”
      
      问:现在大家都知道《最终幻想13》不再局限于PS3平台。部分粉丝对此非常失望,对吧?
      北濑佳范(游戏监制):我想他们最主要的担忧在于――多平台可能影响游戏品质。事实上,我们首先研发的是PS3版。制作团队努力研究,确保这个版本达到PS3的最佳水平。随后,我们将游戏在XBox360和PSP两个平台上实现最优化,因此其整体质量得以保持稳定。
      
      问:为什么这次起用一名女性当主角呢?
      北濑:从全局来看,“闪电”――
      顺便说一句,这并不是她的
      真名――是主要的聚焦点。在以前的游戏里,我们也曾让女性充当准主角,例如FF6里的蒂娜和FF10里的尤娜。不过她们还不是真正的主角,所以我们希望让一名性格丰满的女性当一回主角,看看围绕女主角创作故事会给我们带来怎样的挑战。
      
      问:你们发布了预告片以及游戏画面后得到如此强烈的回应,这会否对制作团队产生压力呢?
      北濑:每当发布了一些信息,我们马上就能通过网络得到反馈。你知道,许多人有各种各样的意见,比如“这看起来真炫!”或者“这一部分太烂了!”如果哪条信息得到了特别正面或者特别负面的回应,我们就会认真考虑,在游戏里进行增删
      处理。
      
      问:《最终幻想》的核心价值观是什么――让这个系列在众多角色扮演游戏(RPG)中脱颖而出的要素到底是什么?
      桥本真司(史克威尔艾尼克斯总裁):各种游戏都有一些关键要素让自身与市场上的其他游戏区分开来。就FF系列而言,我们总是力求达到当时的最高(游戏设计)水平,总是希望突破限制,超越自我。当我们成功做到这几点时,玩家确实会注意到我们的努力,对我们说:“这个游戏太棒了!”

    相关热词搜索: 最终幻想 踏上 新旅程

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